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- Events on March 11, 2014
Build Brighton 3D Printing Group
From: 7:30 pm
to 9:30 pm
Description: A meetup for 3D printing enthusiasts to get together and discuss anything 3d printing related. Share tips and tricks and solve printing problems.
This Tuesday is the third 3d printer group and we have a great speaker this week.
Steve Carpenter is a professional toy designer who uses a 3D printer as part of his design process.
Steve will walk us through the process he followed in designing and developing one of his fantastic robot toys.
- Events on March 13, 2014
From: 7:30 pm
to 11:00 pm
Description: We'll be open for the evening. Feel free to pop in and see what we're about.
- Events on March 15, 2014
Build Your Own Hand Held Games Console workshop
From: 11:00 am
to 2:00 pm
Description: In this workshop we’ll provide everything you need to make your very own hand held games console! This build-it-yourself kit is based around an 8x8 LED display matrix and comes ready to play our own minimal take on a whole pile of classic games, including Space Invaders, Breakout, Pacman, Connect4 and Memory. It even has sound!
This is a basic to medium complexity soldering workshop suitable for adults and older children (under-16s must be accompanied by a parent or guardian). The workshop includes everything you need to build your games console - even the batteries! We’ll also supply the tools and guide you through the build.
You can also program your own games for your new console using the popular and open source Arduino development environment (which can be downloaded for free). All attendees will receive a free USB programmer that can be used to reprogram your games console. You’re welcome to bring your laptop along to the workshop if you’re interested in programming your own games, and we’ll help you get set up. Or if you just want to play the games that come bundled with the console, that’s fine too!
This workshop is great for all levels, from electronics newbies right up to those who are experienced using Arduino and are interested in designing customised gadgets. Maybe you just want a geeky toy you made yourself – its all cool.
Tickets cost £45 and are available here: https://www.eventbrite.co.uk/e/build-your-own-hand-held-games-console-tickets-10639473953
We are here
Rodhus Studios (back entrance)
Category Archives: News
Here at Nerd Towers, we love Farnell.
They’re not always the cheapest, but their website is easy to use, very rarely do we fail to find the component we’re looking for – even if there’s no exact match, their website is intelligent enough to offer alternatives. Compared to something like the Rapid website, it’s miles ahead (Rapid have this amazing ability to drag in the most irrelevant results into your search, offering 500+ components to choose from instead of five or six!).
Farnell also offer amazing service. Order something as late as 7pm and it’ll almost certainly be on your doormat the next morning. But yesterday we were seduced by their main rival RS Components. It’s only a dalliance – maybe nothing more than a fling, or even a one-night-stand, but it did make us re-consider how we source our components.
It started with hall sensors.
Farnell sell the AH180 for 61p each, or 50p each if you buy a few.
RS sell the same thing for 26p, or 22p each if you go for a hundred or more.
That’s less than half the price of Farnell! Wow.
For our digital board game, we’re also using some PIC microcontrollers. We chose the 16F570 because it’s the cheapest 28-pin PIC on the Farnell website (trust us, Nick spent hours going through just about every one our compiler supported, to find the cheapest one that still did everything we needed it to!).
The 16F570 from Farnell is 95p, or 68p if you buy in bulk.
But since we’re already buying from RS (and they offer next day delivery up to 8.30pm) we thought we’d see if they offer these PIC chips at a lower price too. They don’t.
A 16F570 (quite a low-end microcontroller in PIC world) costs an incredible £9.80 from RS Components! More than ten times the most expensive price from Farnell! Double-wow.
So today’s lesson is, simply, to shop around.
Sure, you can buy components in bulk from China, but they take six-to-eight weeks to arrive and you need to buy a bucketful at a time (plus the failure rate is higher, and there’s no real chance of returning faulty items). But we tend to stick to “local” suppliers – or at least, UK-based, who can get our goods to us the next day – before we’ve had time to get bored with what we’re doing and move onto something else.
So the trick is – much like supermarket shopping – to not buy everything all from the same place.
After all, that’s how the supermarkets make their money. The more astute shopper might buy their bread from one, milk from another and so on, to make sure they get the best deals. For most of us it’s simply impractical to drive from one to the other, to save a few quid on the weekly shop – and that’s what supermarkets rely on, to rake in their profits.
What is quite alarming is the extent to which online shops seem to be doing the same thing. And given that they deliver your goods right to your door, there’s no real cost in doing some comparison shopping.: an alternative supplier is only a click away, not on the other side of the city, or in the next town.
So, for many of you who are already doing this, well done. But if, like us, you tend to stick to one known supplier, because it’s who you know (and they make the checkout process super-easy) maybe it’s time to consider alternatives. We certainly will, from now on!
Steve challenged us to have a demonstrable working board game by the next BuildBrighton Open Night. While we probably won’t have the full RF-to-UART-to-Ethernet part working, it would be nice to at least build an interesting looking board from a few di… Continue reading
Having got one board section working, we got straight to work soldering up a second one, to see how the two would interact with each other.All our board sections share a common serial tx (transmit) line, so we had to make a slight change to the firmwar… Continue reading
It’s been a long time coming, and we’ve had to make yet more revisions to our final design (strobing multiple connected sensors in a keypad type arrangement didn’t work either!) but we’ve finally managed to get a positive result with our digital board … Continue reading
It was a particularly busy night at BuildBrighton, last night. Not just in the number of visitors (it was great to see so many people hanging out though, with both the main areas and the workshop filled with people all hanging around, talking nerd) but… Continue reading
After a few hours down at the BuildBrighton Hackspace last night, we managed to get a few pcbs (and mdf top layers) etched and cut out. As ever, it wasn’t all plain sailing, but we got there in the end! (well, sort of)The first thing to do was to etch … Continue reading
It’s been a long time since we first came up with the idea of a digital board game, and dismissed hall effect sensors as too expensive. But here we are, months and months down the line, and we’re no really much further on.We’ve tried different ways of … Continue reading
Having visited the BRT Group in Hove this dinnertime, it was time to put Steve’s theory to the test. Our latest design allows for small holes between two PCB pads, into which we’ll drop our ball bearing, bridging the contact, and informing our controll… Continue reading
Following an exchange of comments on a G+ thread, Steve seems quite insistent that the current method (magnet pulling a piece of metal off two contacts) should work. After all, a tilt switch is just a ball bearing that balances on three or four pins, a… Continue reading